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Pool Academy

Computing / ICT

Computing / ICT Curriculum Overview

Subject: Computing / ICT
Key Stage(s): KS3 - KS4 Cambridge Nationals in Creative iMedia and Enterprise and Marketing
Head of Department: Matt Rogers
Date last reviewed: January 2026

 1. Curriculum Intent

Our Computing curriculum is designed to empower students with the digital resilience and technical fluency required to thrive in a rapidly evolving world, transitioning them from passive consumers to innovative creators.  We interweave the core strands of Computer Science, Information Technology, iMedia, Business and Digital Literacy with real-world links to make learning relevant and raise career aspirations.  

By adopting a building block approach, we ensure that every student, regardless of their background or digital access/experience, builds the critical thinking skills and ethical understanding necessary for future success and the modern digital society. 

2. Curriculum Implementation

Across Key Stage 3, curriculum time is split between developing everyday ICT skills and laying the foundations for Key Stage 4 and beyond.  All topics of study involve engaging and thought provoking tasks which require computational thinking, independent thinking, analysis and the digital skills to organise and present their work.

In year 7 students start learning about how to work effectively on a computer, mixing local programmes with web based/cloud software solutions.  There is a big emphasis on improving their ability to touch type along with an on-line safety unit to help navigate a childhood surrounded by digital devices, the world wide web and social media.

Then in Year 8 the focus shifts towards Computer Science where the students will learn how to use AI appropriately, and an algorithms project culminating in Python Turtle programming.  In addition, students will undertake a skills builder series of projects on Adobe Photoshop - a key piece of software required for Key Stage 4 courses.

The focus for Year 9 is micro iMedia/Business projects which mimic what the students would experience if they were to choose one of the Key Stage 4 computing options.  These utilise the skills developed through Years 7 and 8 and give a first hand experience to the students of what to expect if they choose of of these courses for Year 10:

  • Cambridge National Course in Creative iMedia - equips students with the professional pre-production and technical skills required to transform creative concepts into high-quality digital products using industry-standard software. By simulating real-world client scenarios rooted in Cornwall’s growing creative economy, we ensure students develop the vocational resilience, market awareness, and design literacy needed to succeed in the modern media sector.
  • Cambridge National Course in Business Enterprise and Marketing - empowers students to navigate the complete business lifecycle, combining theoretical knowledge of market research and finance with the practical skills needed to design and pitch viable products. By grounding these concepts in Cornwall’s unique community of small independent businesses and seasonal industries, we instill the entrepreneurial mindset and commercial awareness essential for success in a competitive economic environment. 

3. Curriculum Impact

All schemes of study involve working with client briefs, planning/pre-production, production and then concluding with an evaluation of effectiveness.  Each topic is split into ‘Skills’ which are modelled and then the onus placed on the student to practise and hone within the given context.  

Formative assessment exists at the end of each skill through our 5 in 5 knowledge checks, along with a summative assessment at the end of the each project. 

4. Enrichment and Wider Opportunities

The computing curriculum extends into our students' everyday lives where they can put into practise their on-line safety skills and tips studied, alongside using their programming or graphic design skills to enhance their everyday digital lives.  

Students in Key Stage 4 also complete the iDEA badge teaching even more digital skills to help them stand out in a competitive world. 

5. Quality Assurance and Review

Our computing curriculum is undergoing continuous review and is updated annually to reflect societal trends and technological innovation.  Teachers evaluate its effectiveness focusing on preparation for life as well as our Key Stage 4 option choices.  Staff engage in professional development to update their skills and teaching approaches, ensuring the curriculum remains relevant, challenging, and supportive of student progress.

 

This overview reflects Pool Academy’s commitment to a coherent, ambitious and inclusive curriculum aligned with the Ofsted Education Inspection Framework.

Pool Academy is part of Athena Learning Trust which is a company limited by guarantee, registered in England and Wales, Company No 08150106. An exempt charity. Registered Office: Hurdon Road, Launceston, Cornwall PL15 9JR